Function getDescriptorForCreateRenderPipelineValidationTest
- getDescriptorForCreateRenderPipelineValidationTest(device, options?): GPURenderPipelineDescriptor
Parameters
device: GPUDevice
options: {
depthStencil?: GPUDepthStencilState;
fragmentConstants?: Record<string, number>;
fragmentShaderCode?: string;
multisample?: GPUMultisampleState;
noFragment?: boolean;
primitive?: GPUPrimitiveState;
targets?: ColorTargetState[];
} = {}
Optional
depthStencil?: GPUDepthStencilState
Optional
fragmentConstants?: Record<string, number>
Optional
fragmentShaderCode?: string
Optional
multisample?: GPUMultisampleState
Optional
noFragment?: boolean
Optional
primitive?: GPUPrimitiveState
Returns GPURenderPipelineDescriptor