• Parameters

    • device: GPUDevice
    • options: {
          depthStencil?: GPUDepthStencilState;
          fragmentConstants?: Record<string, number>;
          fragmentShaderCode?: string;
          multisample?: GPUMultisampleState;
          noFragment?: boolean;
          primitive?: GPUPrimitiveState;
          targets?: ColorTargetState[];
      } = {}
      • Optional depthStencil?: GPUDepthStencilState
      • Optional fragmentConstants?: Record<string, number>
      • Optional fragmentShaderCode?: string
      • Optional multisample?: GPUMultisampleState
      • Optional noFragment?: boolean
      • Optional primitive?: GPUPrimitiveState
      • Optional targets?: ColorTargetState[]

    Returns GPURenderPipelineDescriptor

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