Function getDescriptorForCreateRenderPipelineValidationTest
- getDescriptorForCreateRenderPipelineValidationTest(device, options?): GPURenderPipelineDescriptor
Parameters
device: GPUDevice
options: {
depthStencil?: GPUDepthStencilState;
fragmentConstants?: Record<string, number>;
fragmentShaderCode?: string;
multisample?: GPUMultisampleState;
noFragment?: boolean;
primitive?: GPUPrimitiveState;
targets?: ColorTargetState[];
} = {}
Optional depthStencil?: GPUDepthStencilState
Optional fragmentConstants?: Record<string, number>
Optional fragmentShaderCode?: string
Optional multisample?: GPUMultisampleState
Optional noFragment?: boolean
Optional primitive?: GPUPrimitiveState
Returns GPURenderPipelineDescriptor