Return true if the format can be used as a storage texture.
Note: Some formats can be compiled in a shader but can not be used
in a pipeline or elsewhere. This function returns whether or not the format
can be used in general. If you want to know if the format can used when compiling
a shader
Return true if the format can be used as a storage texture. Note: Some formats can be compiled in a shader but can not be used in a pipeline or elsewhere. This function returns whether or not the format can be used in general. If you want to know if the format can used when compiling a shader