Function getUintsPerFramebuffer
- getUintsPerFramebuffer(format, width, height): {
uintsPerRow: number;
uintsPerTexel: number;
} Parameters
format: GPUTextureFormat
width: number
height: number
Returns {
uintsPerRow: number;
uintsPerTexel: number;
}
uintsPerRow: number
uintsPerTexel: number
Returns the number of uints per row and per texel in the framebuffer