Function getUintsPerFramebuffer
- getUintsPerFramebuffer(format, width, height): { 
    uintsPerRow: number; 
    uintsPerTexel: number; 
} Parameters
format: GPUTextureFormat
width: number
height: number
Returns { 
    uintsPerRow: number; 
    uintsPerTexel: number; 
}
uintsPerRow: number
uintsPerTexel: number
Returns the number of uints per row and per texel in the framebuffer