Function chooseTextureSize
- chooseTextureSize(__namedParameters): number[]
Parameters
__namedParameters: {
format: GPUTextureFormat;
minBlocks: number;
minSize: number;
viewDimension?: GPUTextureViewDimension;
}
format: GPUTextureFormat
minBlocks: number
minSize: number
Optional
viewDimension?: GPUTextureViewDimension
Returns number[]
Choose a texture size based on the given parameters. The size will be in a multiple of blocks. If it's a cube map the size will so be square.