- doTextureCalls<T>(t, gpuTexture, viewDescriptor, textureType, sampler, calls, stage?): Promise<{
results: PerTexelComponent<number>[];
runner: {
run: ((gpuTexture) => Promise<PerTexelComponent<number>[]>);
destroy() => void;
};
}> Parameters
gpuTexture: GPUExternalTexture | GPUTexture
viewDescriptor: GPUTextureViewDescriptor
textureType: string
sampler: undefined | GPUSamplerDescriptor
Returns Promise<{
results: PerTexelComponent<number>[];
runner: {
run: ((gpuTexture) => Promise<PerTexelComponent<number>[]>);
destroy() => void;
};
}>