• Generates an array of coordinates at which to sample a texture for a cubemap

    Parameters

    • n: number
    • args: TextureBuiltinInputArgs & {
          method: "texel-centre";
      } | TextureBuiltinInputArgs & {
          loops?: number;
          method: "spiral";
          radius?: number;
      } | TextureBuiltinInputArgs & {
          method: "cube-edges";
      }

    Returns {
        arrayIndex?: number;
        bias?: number;
        component?: number;
        coords: vec3;
        ddx?: vec3;
        ddy?: vec3;
        depthRef?: number;
        derivativeMult?: vec3;
        mipLevel: number;
        offset?: undefined;
    }[]

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