Function copyWholeTextureToNewBuffer
- copyWholeTextureToNewBuffer(t, __namedParameters, resultDataLayout): GPUBuffer
Parameters
__namedParameters: {
mipLevel: undefined | number;
texture: GPUTexture;
}
mipLevel: undefined | number
texture: GPUTexture
resultDataLayout: {
byteLength: number;
bytesPerBlock: number;
bytesPerRow: number;
rowsPerImage: number;
}
byteLength: number
bytesPerBlock: number
bytesPerRow: number
rowsPerImage: number
Returns GPUBuffer