The data needed by the software rendered to simulate a texture. In particular, it needs texels (the data), it needs a descriptor for the size, format, and dimension, and it needs a view descriptor for the viewDimension, baseMipLevel, mipLevelCount, baseArrayLayer, and arrayLayerCount.

Hierarchy

  • SoftwareTexture

Properties

descriptor: GPUTextureDescriptor
texels: TexelView[]
viewDescriptor: GPUTextureViewDescriptor

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