The data needed by the software rendered to simulate a texture.
In particular, it needs texels (the data), it needs a descriptor
for the size, format, and dimension, and it needs a view descriptor
for the viewDimension, baseMipLevel, mipLevelCount, baseArrayLayer,
and arrayLayerCount.
The data needed by the software rendered to simulate a texture. In particular, it needs texels (the data), it needs a descriptor for the size, format, and dimension, and it needs a view descriptor for the viewDimension, baseMipLevel, mipLevelCount, baseArrayLayer, and arrayLayerCount.