Variable TexelFormatsConst
TexelFormats: readonly [{
_shaderType: "f32";
format: "rgba8unorm";
}, {
_shaderType: "f32";
format: "rgba8snorm";
}, {
_shaderType: "u32";
format: "rgba8uint";
}, {
_shaderType: "i32";
format: "rgba8sint";
}, {
_shaderType: "u32";
format: "rgba16uint";
}, {
_shaderType: "i32";
format: "rgba16sint";
}, {
_shaderType: "f32";
format: "rgba16float";
}, {
_shaderType: "u32";
format: "r32uint";
}, {
_shaderType: "i32";
format: "r32sint";
}, {
_shaderType: "f32";
format: "r32float";
}, {
_shaderType: "u32";
format: "rg32uint";
}, {
_shaderType: "i32";
format: "rg32sint";
}, {
_shaderType: "f32";
format: "rg32float";
}, {
_shaderType: "u32";
format: "rgba32uint";
}, {
_shaderType: "i32";
format: "rgba32sint";
}, {
_shaderType: "f32";
format: "rgba32float";
}] = ...
List of texel formats and their shader representation