TexelFormats: readonly [{
    _shaderType: "f32";
    format: "rgba8unorm";
}, {
    _shaderType: "f32";
    format: "rgba8snorm";
}, {
    _shaderType: "u32";
    format: "rgba8uint";
}, {
    _shaderType: "i32";
    format: "rgba8sint";
}, {
    _shaderType: "u32";
    format: "rgba16uint";
}, {
    _shaderType: "i32";
    format: "rgba16sint";
}, {
    _shaderType: "f32";
    format: "rgba16float";
}, {
    _shaderType: "u32";
    format: "r32uint";
}, {
    _shaderType: "i32";
    format: "r32sint";
}, {
    _shaderType: "f32";
    format: "r32float";
}, {
    _shaderType: "u32";
    format: "rg32uint";
}, {
    _shaderType: "i32";
    format: "rg32sint";
}, {
    _shaderType: "f32";
    format: "rg32float";
}, {
    _shaderType: "i32";
    format: "rgba32uint";
}, {
    _shaderType: "i32";
    format: "rgba32sint";
}, {
    _shaderType: "f32";
    format: "rgba32float";
}] = ...

List of texel formats and their shader representation

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