Variable kFullscreenQuadVertexShaderCodeConst

kFullscreenQuadVertexShaderCode: "\n struct VertexOutput {\n @builtin(position) Position : vec4<f32>\n };\n\n @vertex fn main(@builtin(vertex_index) VertexIndex : u32) -> VertexOutput {\n var pos = array<vec2<f32>, 6>(\n vec2<f32>( 1.0, 1.0),\n vec2<f32>( 1.0, -1.0),\n vec2<f32>(-1.0, -1.0),\n vec2<f32>( 1.0, 1.0),\n vec2<f32>(-1.0, -1.0),\n vec2<f32>(-1.0, 1.0));\n\n var output : VertexOutput;\n output.Position = vec4<f32>(pos[VertexIndex], 0.0, 1.0);\n return output;\n }\n" = ...

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