The initial value of GPUObjectBase#labe | PUObjectBase.label.
true creates the buffer in an already mapped state, allowing
getMappedRange to be called immediately. It is valid to set
true even if usage
does not contain MAP_READ or MAP_WRITE. This can be
used to set the buffer's initial data.
Guarantees that even if the buffer creation eventually fails, it will still appear as if the
mapped range can be written/read to until it is unmapped.
The size of the buffer in bytes.
The allowed usages for the buffer.
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