Interface GPUComputePipelineDescriptor

Hierarchy

Properties

Properties

Describes the compute shader entry point of the pipeline.

label?: string

The initial value of GPUObjectBase#labe | PUObjectBase.label.

layout: GPUPipelineLayout | "auto"

The GPUPipelineLayout for this pipeline, or GPUAutoLayoutMode#"auto" to generate the pipeline layout automatically. Note: If GPUAutoLayoutMode#"auto" is used the pipeline cannot share GPUBindGroups with any other pipelines.

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