Interface GPUImageCopyTexture

Hierarchy

Properties

Defines which aspects of the texture to copy to/from.

mipLevel?: number

Mip-map level of the texture to copy to/from.

origin?: GPUOrigin3D

Defines the origin of the copy - the minimum corner of the texture sub-region to copy to/from. Together with copySize, defines the full copy sub-region.

texture: GPUTexture

Texture to copy to/from.

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