Interface GPUPipelineLayoutDescriptor

Hierarchy

attribute in the {@link GPUShaderModule}, with the `N`th element corresponding with `@group(N)`.

Properties

attribute in the {@link GPUShaderModule}, with the `N`th element corresponding with `@group(N)`.

bindGroupLayouts: Iterable<GPUBindGroupLayout>

A list of GPUBindGroupLayouts the pipeline will use. Each element corresponds to a

Properties

label?: string

The initial value of GPUObjectBase#labe | PUObjectBase.label.

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