Optional addressOptional addressOptional addressOptional compareWhen provided the sampler will be a comparison sampler with the specified GPUCompareFunction. Note: Comparison samplers may use filtering, but the sampling results will be implementation-dependent and may differ from the normal filtering rules.
Optional labelThe initial value of GPUObjectBase.label.
Optional lodSpecifies the minimum and maximum levels of detail, respectively, used internally when sampling a texture.
Optional lodOptional magSpecifies the sampling behavior when the sampled area is smaller than or equal to one texel.
Optional maxSpecifies the maximum anisotropy value clamp used by the sampler. Anisotropic filtering is enabled when maxAnisotropy is > 1 and the implementation supports it. Anisotropic filtering improves the image quality of textures sampled at oblique viewing angles. Higher maxAnisotropy values indicate the maximum ratio of anisotropy supported when filtering.
Optional minSpecifies the sampling behavior when the sampled area is larger than one texel.
Optional mipmapSpecifies behavior for sampling between mipmap levels.
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Specifies the address modes for the texture width, height, and depth coordinates, respectively.