Specifies the address modes for the texture width, height, and depth coordinates, respectively.
When provided the sampler will be a comparison sampler with the specified GPUCompareFunction. Note: Comparison samplers may use filtering, but the sampling results will be implementation-dependent and may differ from the normal filtering rules.
The initial value of GPUObjectBase#labe | PUObjectBase.label.
Specifies the minimum and maximum levels of detail, respectively, used internally when sampling a texture.
Specifies the sampling behavior when the sample footprint is smaller than or equal to one texel.
Specifies the sampling behavior when the sample footprint is larger than one texel.
Specifies behavior for sampling between mipmap levels.
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