Returns an optimal GPUTextureFormat for displaying 8-bit depth, standard dynamic range content on this system. Must only return GPUTextureFormat#"rgba8unorm" or GPUTextureFormat#"bgra8unorm". The returned value can be passed as the format to configure calls on a GPUCanvasContext to ensure the associated canvas is able to display its contents efficiently. Note: Canvases which are not displayed to the screen may or may not benefit from using this format.
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