A unique identifier for a resource binding within the GPUBindGroup, corresponding to a GPUBindGroupLayoutEntry#bindin | PUBindGroupLayoutEntry.binding and a
attribute in the GPUShaderModule.
The resource to bind, which may be a GPUSampler, GPUTextureView, GPUExternalTexture, or GPUBufferBinding.
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A unique identifier for a resource binding within the GPUBindGroup, corresponding to a GPUBindGroupLayoutEntry#bindin | PUBindGroupLayoutEntry.binding and a
Binding
attribute in the GPUShaderModule.