Optional
depthIf true
, indicates that the render bundle does not modify the depth component of the
GPURenderPassDepthStencilAttachment of any render pass the render bundle is executed
in.
See read-only depth-stencil.
Optional
depthThe GPUTextureFormat of the depth/stencil attachment for this pass or bundle.
Optional
labelThe initial value of GPUObjectBase#labe | PUObjectBase.label.
Optional
sampleNumber of samples per pixel in the attachments for this pass or bundle.
Optional
stencilIf true
, indicates that the render bundle does not modify the stencil component of the
GPURenderPassDepthStencilAttachment of any render pass the render bundle is executed
in.
See read-only depth-stencil.
Generated using TypeDoc
A list of the GPUTextureFormats of the color attachments for this pass or bundle.