Interface GPURenderBundleEncoderDescriptor

Hierarchy

Properties

colorFormats: Iterable<null | GPUTextureFormat>

A list of the GPUTextureFormats of the color attachments for this pass or bundle.

depthReadOnly?: boolean

If true, indicates that the render bundle does not modify the depth component of the GPURenderPassDepthStencilAttachment of any render pass the render bundle is executed in.

depthStencilFormat?: GPUTextureFormat

The GPUTextureFormat of the depth/stencil attachment for this pass or bundle.

label?: string

The initial value of GPUObjectBase#labe | PUObjectBase.label.

sampleCount?: number

Number of samples per pixel in the attachments for this pass or bundle.

stencilReadOnly?: boolean

If true, indicates that the render bundle does not modify the stencil component of the GPURenderPassDepthStencilAttachment of any render pass the render bundle is executed in.

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