Whether the texture is one-dimensional, an array of two-dimensional layers, or three-dimensional.
The format of the texture.
The initial value of GPUObjectBase#labe | PUObjectBase.label.
The number of mip levels the texture will contain.
The sample count of the texture. A sampleCount >
a multisampled texture.
The width, height, and depth or layer count of the texture.
The allowed usages for the texture.
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