Optional arrayOptional aspectWhich aspect(s) of the texture are accessible to the texture view.
Optional baseThe index of the first array layer accessible to the texture view.
Optional baseThe first (most detailed) mipmap level accessible to the texture view.
Optional dimensionThe dimension to view the texture as.
Optional formatThe format of the texture view. Must be either the format of the texture or one of the viewFormats specified during its creation.
Optional labelThe initial value of GPUObjectBase.label.
Optional mipHow many mipmap levels, starting with baseMipLevel, are accessible to the texture view.
Optional swizzleA string of length four, with each character mapping to the texture view's red/green/blue/alpha
channels, respectively.
When accessed by a shader, the red/green/blue/alpha channels are replaced by the value
corresponding to the component specified in swizzle[0], swizzle[1], swizzle[2], and
swizzle[3], respectively:
"r": Take its value from the red channel of the texture."g": Take its value from the green channel of the texture."b": Take its value from the blue channel of the texture."a": Take its value from the alpha channel of the texture."0": Force its value to 0."1": Force its value to 1.
Requires the GPUFeatureName "texture-component-swizzle" feature to be enabled.Optional usageThe allowed usage(s) for the texture view. Must be a subset of the usage flags of the texture. If 0, defaults to the full set of usage flags of the texture. Note: If the view's format doesn't support all of the texture's usages, the default will fail, and the view's usage must be specified explicitly.
Generated using TypeDoc
How many array layers, starting with baseArrayLayer, are accessible to the texture view.