Interface GPUTextureViewDescriptor

Hierarchy

Properties

arrayLayerCount?: number

How many array layers, starting with baseArrayLayer, are accessible to the texture view.

Which GPUTextureAspec | spect(s) of the texture are accessible to the texture view.

baseArrayLayer?: number

The index of the first array layer accessible to the texture view.

baseMipLevel?: number

The first (most detailed) mipmap level accessible to the texture view.

The dimension to view the texture as.

The format of the texture view. Must be either the format of the texture or one of the viewFormats specified during its creation.

label?: string

The initial value of GPUObjectBase#labe | PUObjectBase.label.

mipLevelCount?: number

How many mipmap levels, starting with baseMipLevel, are accessible to the texture view.

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