Interface GPUMultisampleState

Hierarchy

  • GPUMultisampleState

Properties

alphaToCoverageEnabled?: boolean

When true indicates that a fragment's alpha channel should be used to generate a sample coverage mask.

count?: number

Number of samples per pixel. This GPURenderPipeline will be compatible only with attachment textures (colorAttachments and depthStencilAttachment) with matching sampleCounts.

mask?: number

Mask determining which samples are written to.

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