Optional
compareOptional
depthThe GPUStencilOperation performed if the fragment depth comparison described by depthCompare fails.
Optional
failThe GPUStencilOperation performed if the fragment stencil comparison test described by compare fails.
Optional
passThe GPUStencilOperation performed if the fragment stencil comparison test described by compare passes.
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The GPUCompareFunction used when testing the RenderState#stencilReference value against the fragment's depthStencilAttachment stencil values.