The index to set the bind group at.
Bind group to use for subsequent render or compute commands.
Optional dynamicOffsets: Iterable<number>Array containing buffer offsets in bytes for each entry in
bindGroup marked as buffer.hasDynamicOffset.-->
Sets the current GPUBindGroup for the given index, specifying dynamic offsets as a subset of a Uint32Array.
The index to set the bind group at.
Bind group to use for subsequent render or compute commands.
Array containing buffer offsets in bytes for each entry in
bindGroup marked as buffer.hasDynamicOffset.
Offset in elements into dynamicOffsetsData where the
buffer offset data begins.
Number of buffer offsets to read from dynamicOffsetsData.
Sets immediate data for subsequent render or compute commands.
Offset in bytes into the immediate data range to begin writing at.
Data to write into the immediate data range.
Optional dataOffset: numberOffset into data to begin writing from. Given in elements if
data is a TypedArray and bytes otherwise.
Optional dataSize: numberSize of content to write from data. Given in elements if
data is a TypedArray and bytes otherwise.
Generated using TypeDoc
Sets the current GPUBindGroup for the given index.