Describes the optional depth-stencil properties, including the testing, operations, and bias.
Describes the fragment shader entry point of the pipeline and its output colors. If not map/exist|provided, the https://www.w3.org/TR/webgpu/#no-color-output mode is enabled.
The initial value of GPUObjectBase#labe | PUObjectBase.label.
Describes the multi-sampling properties of the pipeline.
Describes the primitive-related properties of the pipeline.
Describes the vertex shader entry point of the pipeline and its input buffer layouts.
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