Optional depthOptional fragmentDescribes the fragment shader entry point of the pipeline and its output colors. If not map/exist|provided, the https://www.w3.org/TR/webgpu/#no-color-output mode is enabled.
Optional labelThe initial value of GPUObjectBase.label.
The GPUPipelineLayout for this pipeline, or GPUAutoLayoutMode "auto" to generate
the pipeline layout automatically.
Note: If GPUAutoLayoutMode "auto" is used the pipeline cannot share GPUBindGroups
with any other pipelines.
Optional multisampleDescribes the multi-sampling properties of the pipeline.
Optional primitiveDescribes the primitive-related properties of the pipeline.
Describes the vertex shader entry point of the pipeline and its input buffer layouts.
Generated using TypeDoc
Describes the optional depth-stencil properties, including the testing, operations, and bias.