Optional
depthOptional
fragmentDescribes the fragment shader entry point of the pipeline and its output colors. If not map/exist|provided, the https://www.w3.org/TR/webgpu/#no-color-output mode is enabled.
Optional
labelThe initial value of GPUObjectBase#labe | PUObjectBase.label.
The GPUPipelineLayout for this pipeline, or GPUAutoLayoutMode#"auto" to generate the pipeline layout automatically. Note: If GPUAutoLayoutMode#"auto" is used the pipeline cannot share GPUBindGroups with any other pipelines.
Optional
multisampleDescribes the multi-sampling properties of the pipeline.
Optional
primitiveDescribes the primitive-related properties of the pipeline.
Describes the vertex shader entry point of the pipeline and its input buffer layouts.
Generated using TypeDoc
Describes the optional depth-stencil properties, including the testing, operations, and bias.